For many years at ATM, I was part of dozens of projects made for the Pepperidge Farms Goldfish property. Everything from website segments, 2D & 3D animation, eCards, educational programs, and especially webgames. Three of the games featured were solo-programming jobs with most art assets provided by the vendor. For many others, I contributed specific programming segments, artistic assets, animation, and partial/full sound design & music editing.
Complete programming, animation, sound/music:
• Brooke's Bubble Challenge
• Super Slugger Baseball
• Vac Attack Action Hockey
Partial programming, animation, artwork, sound/music:
• Free Wheeling Frenzy
• Big Shot Mini-Golf
• Rock 'n' Roll Bowling
• Crash Dash and Go
• Under the Bed Bobsled
• Vacuumania
• World Treasures
• Hide and Go Seek in the Dark
• Jetpack Dash
• Monster Mayhem
   A touch-screen based kiosk for MB vendors and showroom presentations. An earlier predecessor to the Power Wall, this touch screen application featured customization options, informational videos & animations, brand history, and product info for both vehicle sellers and buyers.
   I handled the majority of audio design, working with professionally recorded vehicle Foley audio as well as original SFX editing for animations and UI. The entire accessories portion of the app was programmed over one weekend and is one of my first largely dynamic database populated applications. The program pulled from a constantly-updating server of vehicle components, giving users the ability to customize specific vehicle configurations, save those configurations, and send them to other portions of the product app or as formatted e-mails.
   An online educational course for Pearson Education comprised of 3D animation, informational animatics, interactive exercises, and digital video. The course was conceived as an educational tool for professors & students in the hospitality industry and is based on the simulation of owning & operating an island resort. We created a highly-stylized multimedia resource using Flash to create a web-based shell of various media experiences.
   I was involved in programming for the shell, various interactives, and user accessibility. I also contributed much of the audio design, 2D animation & design, as well as VO for several characters.